The Walled Garden

Long-running independent game project · 10+ years

Role
Creator · Game / systems designer · Visual artist
Domains
Independent games · Procedural systems
Tools
GameMaker Studio · Illustration

Project

The Walled Garden is a platformer RPG set in a surrealistic Garden of Eden with procedurally generated trees that grow from a destructible environment which subdivides as it is destroyed.

Development history

The project connects religious symbolism and videogame iconography. Paintings, preserved builds, gameplay footage and IndieDB updates document how its visual language and persistent systems have evolved across more than ten years and multiple generations of tools.

Current direction

The project is being rebuilt with a better engine while retaining existing code and graphics. Current documentation includes tree and fruit cycles, world systems, utility and combat work, NPCs, visual effects and save/load preservation of tree states.